d10 Dice System

While we at EN Publishing love the tactile element of adding and removing dice from a dice pool, we know that not everybody loves dice pools. For those folks, we present this alternative core mechanic. It’s a very simple translation. The only fiddly bit might be converting monster defenses.

Roll d10

When you make a check, you roll a d10 instead of a dice pool, and add bonuses.

Dice Are Bonuses

Your dice pools are calculated the same way, but the number now represents a flat bonus to your d10 roll. In other words, if you had a dice pool of 6d6, you roll 1d10+6. It’s that simple.

Defences Are The Same

You calculate your defenses by taking your dice pool and adding 6 to it. So if your RANGED DEFENSE was AGI (3d6) + dodging (2d6) it would have been a 5d6 dice pool, which we previously averaged out to a static score of 18.

Now, your RANGED DEFENSE is simply 5 plus 6 = 11. The same applies to your other defenses.

Difficulty Benchmarks Halved

Difficulty benchmarks are as follows.

Routine (9)
Challenging (10)
Difficult (11)
Demanding (12)
Strenuous (13)
Severe (14)
Herculean (15)
Superhuman (16)
Impossible (17)
Mythical (18)

Monster Defenses

The defenses of monsters and NPCs are divided by 4, then add 6. Round up.

Crits & Fumbles

A natural 1 is always a miss, whatever bonsues apply. A critical is scored with a natural 10 rather than with three sixes.

HEALTH Stays The Same

HEALTH, and other derived scores except defenses remain the same.