Spirits of Manhattan

New York Needs You!

Remember 1984? Some of you may. An actor was President of the United States. Bruce Springsteen was the biggest name in music, and you could listen to his tape on your Walkman. It was also the time when a gate to a hell dimension nearly opened up in the middle of New York, unleashing undead horrors upon the world. But thankfully, a team of dedicated, if reluctant, specialists with
incredibly dangerous equipment risked everything to save the city, and the world. After that act of brave stupidity, there was only one team to contact if you needed saving—Ghostbreakers.

Strap on your Anti-Plasm Particle Thrower, grab your Electromagnetic Field Detector, and jump into your Ghostmobile. New York City needs your help!

Battle ghostly creeps, phantasmal drakes, shriekers, slime buckets, and terror dogs! Play as a Half-Ghost, or take up a career as a demonologist or exorcist! Learn the skills of parapsychology, cryptozoology, and parazoology! And try not to do too much collateral damage...

Learn all about the highly dangerous and extremely experimental ghost-fighting equipment, read about a variety of different types of undead horror in Tobias' Guide to Ghosts, Spooks, and Specters, brush up on key locations in New York City such as Columbia University, The Glitzman Hotel, and Engine 30 Fire Station, and butt heads with PURE (Protection of Undead Returned Entities).

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We’re not going to lie —this is not your average roleplaying setting. If you’re expecting to wander from room to room, fighting nasties and stealing their gold, there’s a whole heap of games out there for you. This is Spirits of Manhattan, based on one of the most successful paranormal comedy movies of all time. There will be scares, there will be laughs, and a lot of the science won’t add up —but it’s all part of the fun!

It’s not dark or serious. Buildings can fall on the characters, or they can be transformed into giant cougars [Seriously, we saw it happen once, and it wasn’t pretty.] But in the end they will be fine. Maybe a little scratched up, or covered in strawberry yogurt, but they’ll survive and live to catch some more spooky critters another day.

New York, New York

So good they named it twice. Home to the Ghostbreakers, and Columbia University where they set up shop. The New York of the movie is pretty much the same as the New York we know and love. The same bustling metropolis you’ve seen in so many movies and TV series that you can recognize major landmarks even if you live on the other side of the globe.

However, this isn’t exactly the New York of reality. Strange architects design buildings that channel psychic energy. Portals are opening to hell dimensions, and there is a rise in supernatural activity that cannot be explained. This activity doesn’t have to be limited to New York. You could choose to pick your own town or city as the focus of the paranormal activity. The team could be based in a larger city but are called out to a series of weird happenings in the Styx. [Though not actually the Styx in Hell, that’s the plot of the third movie—Ghostbreakers III: Through the Nether].