FTL Travel Calculator
Use the below calculator to determine FTL travel time. Enter the FTL factor in the yellow box. The resultant columns indicate the time to travel one parsec in units of years, months, days, hours, minutes, or seconds. Note that each of these columns is the same time period expressed in different units. "C" refers to multiples of the speed of light (i.e. FTL-4 is 64 times light speed).
Also see the SUB-L travel calculator.
FTL | C | YEARS | MONTHS | DAYS | HOURS | MINUTES* | SECONDS |
---|---|---|---|---|---|---|---|
Enter the FTL factor in the yellow box. The output gives you the time to travel one parsec in various different units of time (choose one of them). *This figure also indicates the drive class as far as Class 0.01 at FTL-486 |
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Time to travel across the Milky Way | |||||||
Time to travel to the Andromeda galaxy |
Notable Speeds
This table comprises two charts. One the left is a list of FTL speeds and noteworthy landmarks. On the right is a list of subluminal speeds and their equivalent FTL speed (or fraction of). This last item may be used if long distances need to be traveled via subluminal means, in which case, enter the corresponding FTL speed in the calculator above.
FTL | Speed | SUB-L | FTL | |
1 | 1 parsec per 3.26 years (light speed) | 1 | 0.01 | |
3.4 |
1 parsec per month |
2 | 0.02 | |
5.5 |
1 parsec per week |
3 | 0.03 | |
10.5 |
1 parsec per day |
4 | 0.05 | |
31 |
1 parsec per hour |
5 | 0.06 | |
75.4 | 0.25 parsecs per minute (Class 4 Drive) | 6 | 0.09 | |
95 | 0.5 parsecs per minute (Class 2 Drive) | 7 | 0.11 | |
120 |
1 parsec per minute (Class 1 Drive) |
8 | 0.14 | |
178 | 2 parsecs per minute (Class 0.5 Drive) | 9 | 0.18 | |
468 |
1 parsec per second |
10 | 0.2 | |
1010 |
10 parsecs per second |
11 | 0.26 | |
2210 |
100 parsecs per second |
12 | 0.31 | |
4000 |
1,000 parsecs per second |
13 | 0.37 | |
5113 | Andromeda in 10 minutes | 14 | 0.44 | |
15 | 0.5 | |||
16 | 0.6 | |||
17 | 0.68 | |||
18 | 0.78 | |||
19 | 0.88 | |||
20* | 1* |
*Note that FTL-1 (light speed) cannot be achieved with subluminal propulsion systems.
Example Starmap
The map below is an example starmap using a hex grid to represent parsecs.