Mechanoids

BIOMECH HIVE TREE

trtee.jpg
trtee.jpg

BIOMECH HIVE TREE

$7.00

Large semi-sentient mechanoid plant (7d6)

Conversion factories for alien machines.

STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 1 (1d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)

MELEE DEFENCE 19
RANGED DEFENCE 17
MENTAL DEFENCE 28 (immune)
VITAL DEFENCE 23

HEALTH 42
SOAK 7; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 7; CLIMB 4; JUMP 20'/10'
CARRY 200lb (max lift 500lb)

REACH 30-ft
ACTIONS 3

Vine 6d6 (3d6+4 piercing/electricity damage; reach 6; grab)

Skills combat 3 (2d6), hardy 6 (3d6), perception 3 (2d6), reactions 3 (2d6)
Gear -  

Called Shot. An individual vine can be targeted with a called shot. The vine does not have any SOAK, and 10 slashing damage is enough to sever it, freeing any victims. The hive tree has many vines, so severing one does not otherwise reduce its capabilities. 

Many vines. A hive tree has an extra action for its size; unlike most creatures who cannot use an action more than once per turn it is able to use all three of its actions to a ack, although no more two attacks can be directed at a single target.

Grab. Hive trees can grab their opponents with a melee attack using a vine.  A creature struck by the grab attack is Restrained and remains so until escape (whihc requires a melee attack against the hive tree). 

Conversion. A hive tree can make a melee attack against a large-sied or smaller grabbed target to drag it into a conversion pod. The victim begins to drown in the nanite-infused conversion solution (fast END countdown). Escape requires a single melee attack against the reinforced biomaterial which does 20 damage. The hive tree’s SOAK does not apply, if attacked from within. If the victim drowns, the creature is effectvely killled and converted.

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