Mechanoids

EXTERMINATOR

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EXTERMINATOR

$8.00

Medium sentient mechanoid (8d6)    

Hate-filled floating mechanical abominations which desire only to kill.

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 6 (3d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 32
RANGED DEFENCE 16
MENTAL DEFENCE 16
VITAL DEFENCE 32

HEALTH 80
SOAK 16; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 4d6
PERCEPTION 4d6
FLY+ 4; CLIMB -; JUMP -
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Disintegration ray 8d6 (4d6+5 heat damage)

 Skills intimidation 8 (3d6), computers 8 (3d6), scanning 1 (1d6), tactics 1 (1d6), combat 6 (3d6)  

Gear -       

Disintegrate. A target reduced to 0 HEALTH by an exterminator's disintegration attack is completely and permanently destroyed. No trace of the target remains.

Integrated scanner. Exterminators have scanners integrated into their audio/visual sensors. This means that they are always considered to be using a scanner.

Self-destruct. An exterminator reduced to 0 HEALTH explodes, doing 6d6 heat damage to all within 30'.

Disintegration ecstacy. When an exterminator disintegrates a living creature, it heals 2d6 HEALTH immediately.

Damage modes. An exterminator can use a free action to change its attack from disintegration to any one of heat, cryo, electricity, or ion damage.  It can change to another damage type or back to disintegration with a further free action.

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