Mechanoids

INDUSTRIAL ROBOT

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INDUSTRIAL ROBOT

$5.00

Large non-sentient mechanoid (5d6)

Sturdy robots designed for lifting and crushing. 

STR 15 (5d6) AGI 3 (2d6) END 15 (5d6)
INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 22
RANGED DEFENCE 10
MENTAL DEFENCE 12
VITAL DEFENCE 26

HEALTH 60
SOAK 12; VULN -
IMMUNE Sick, Fatigued

INITIATIVE 2d6
PERCEPTION 3d6
SPEED 3; CLIMB 2; JUMP 6'/6'
CARRY 600lb (max lift 1,500lb)

REACH 5-ft
ACTIONS 2

Crush 6d6 (3d6+5 blunt damage; grabbed)

Skills combat 1 (2d6), perception 1 (1d6), carrying 10 (4d6)    

Gear -

CALLED SHOT. Industral robots are not build for combat, and they have easily targeted access ports. A called shot with a piercing or ballistic weapon to an industrial robot's accesss port, located on the lower back of the mechanoid, will immediately shut it down for five minutes.

Industrial mechanoid.  Industrial models are specially protected against accidents, and are not vulnerable to electricity damage and ion damage like other mechanoids are.

Lifter. Industrial mechanoids can lift double the normal weight for their size (include above).

Programmable.  Anybody who gets access to the robot's programming can reprogram it with a Challenging [13] LOG check. This takes 2d6 minutes.

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