Mechanoids

ROBO-ATTERCOP

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ROBO-ATTERCOP

$6.00

Medium semi-sentient mechanoid (6d6)

Mechanized spiders often used as guards.    

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 1 (1d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 24
RANGED DEFENCE 18
MENTAL DEFENCE 12
VITAL DEFENCE 18

HEALTH 36
SOAK 6; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB+ 6; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Bite 6d6 (3d6+3 piercing/poison damage; slows)
Web 5d6 (restrains; range 9)  

Skills stealth 4 (3d6), websense 3 (2d6), combat 6 (3d6, tactics 6 (3d6)
Gear -                    

Poison. The robo-attercop's bite attack contains a paralytic poison. Each successful bite renders the victim Slowed.

Web. A robo-attercop's web attack is a ranged attack which Restrains a medium sized target or smaller. The web is not flammable and cannot be burnt off.

Death from on high. Attercops can pay 2d6 and drop down on their opponent from at least 5' above him, making a bite attack. This counts as a charge but knocks the opponent prone and does 2d6 extra damage instead of 1d6.

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