Mechanoids

ROBOWOLF

cyberwolf_-_Egil_Thompson.jpg
cyberwolf_-_Egil_Thompson.jpg

ROBOWOLF

$6.00

Medium non-sentinet mechanoid (6d6)

Mechanical guard dogs and remorseless hunters.

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 26
RANGED DEFENCE 20
MENTAL DEFENCE 12
VITAL DEFENCE 16

HEALTH 36
SOAK 6; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 6d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Bite 6d6 (3d6+3 piercing damage)
Nose gun 6d6 (3d6+3 ballistic damage; range 5)

Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), reactions 6 (3d6), stealth 4 (2d6), tracking 6 (3d6)
Gear -

Dart In. Move SPEED 6, attack, then move SPEED 6 back again.

Pack attack. Each additonal ally adjacent to the target grants +1d6 to attack.

Remorseless tracker. Once a robowolf starts tracking a target, it will never stop. It will continue to chase the target, without tiring, until either the target or itself is destroyed, without exception. Often, robowolves used as guard dogs are programmed to enter hunt-and-destroy mode upon detection of an intruder, making them an extermely effective deterrent. Robowolves will chase vehicles across an entire continents in pursuit of a target.

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