NPCs

CLERIC

cleric_-_Tamara_Cvetkovic.png
cleric_-_Tamara_Cvetkovic.png

CLERIC

$6.00

Medium sentient humanoid (6d6)    

Servants of their god, dispensing justice with mace and virtue.                   

STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MAG 10 (4d6)

MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 18

HEALTH 36
SOAK 6 (ringmail); VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Mace 5d6 (3d6+3 blunt damage)
Ray of light/shadow 5d6 (3d6 light or shadow damage; range 9)

Skills hardy 6 (3d6), staves 3 (2d6), perception 3 (2d6), tactics 3 (2d6), religion 6 (3d6), medicine 3 (2d6), healing 3 (2d6), evocation 3 (2d6)

Gear mace, medium shield, ringmail, holy symbol

Portfolio. The touch of a good cleric heals 1d6 HEALTH as a single action (although any given creature can only benefit from this once per day). The touch of an evil cleric inflicts 1d6 evil damage beyond his natural damage.

Sense virtue. The cleric can sense the presence of good or evil (the opposite to his own virtue) within 60’. 

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