NPCs

DARKLORD

dark_lord_-_Yihyoung_L.jpg
dark_lord_-_Yihyoung_L.jpg
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DARKLORD

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Medium sentient humanoid (9d6)

Evil psionic students of the dark arts.

STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)
INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6)
CHA 15 (5d6) LUC 1 (1d6) REP 15 (5d6)
PSI 10 (4d6)

MELEE DEFENCE 36
RANGED DEFENCE 27
MENTAL DEFENCE 18
VITAL DEFENCE 27

HEALTH 54
SOAK 9; VULN none
IMMUNE none

INITIATIVE 9d6
PERCEPTION 7d6
SPEED 9; CLIMB 5; JUMP 42'/15'
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Laser sword 9d6 (5d6+5 heat damage)
Lighting blast 5d6 (3d6 electricity damage; range 14)

Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics 10 (4d6), stealth 8 (3d6, psionicsl 15 (5d6)
Gear laser sword, riot armor


Missile deflection.  If the darklord is missed with a ranged attack, she may redirect it back at the attacker or another target, making a 9d6 ranged attack in return; the deflected shot does its normal damage.

Psychic Choke. The darklord uses a psionic ability vs. VITAL DEFENSE which squeezes the breath from a victim within 30', causing 3d6 blunt damage. This damage cannot be SOAKed.

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