NPCs
DETECTIVE
DETECTIVE
Medium sentient humanoid (6d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 12
HEALTH 18
SOAK 3; VULN none
IMMUNE none
INITIATIVE 3d6
PERCEPTION 6d6 (insight 7d6)
SPEED 6; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Brawling 3d6 (2d6+2 blunt damage)
Pistol 5d6 (2d6 ballistic damage; range 9)
Skills combat 1 (1d6), perception 3 (2d6), movement 1 (1d6), investigation 3 (2d6), insight 3 (2d6)
Analyze. For one round, the detective can remove one enemy’s SOAK.
Detect lies. The detective i not limited by his maximum dice pools when detecting lies or deception.
See forgery. A detective can automatically recognise a forged document.