NPCs
FUNCTIONARY
FUNCTIONARY
$6.00
Medium sentient humanoid (6d6)
Bureaucrats, politicians, and corporate lackeys.
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10
HEALTH 15
SOAK 3; VULN none
IMMUNE none
INITIATIVE 3d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Brawling 3d6 (2d6+2 blunt damage)
Pistol 3d6 (2d6 ballistic damage; range 8)
Skills negotiating 6 (3d6), bureaucracy 3 (2d6), bluffing 3 (2d6), law 3 (2d6), accounting 3 (2d6), politics 3 (3d6), bribery 6(3d6), computers 3 (2d6), perception 1 (1d6)
Gear mesh lining, communicator
Charm offensive. The functionary can use his charisma and negotiating skills to render a target who can hear him Charmed with a 5d6 mental attack.