NPCs
GUNSLINGER
GUNSLINGER
Medium sentient humanoid (7d6)
Cool, gritty cowboys and gunfighters.
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 14
RANGED DEFENCE 28
MENTAL DEFENCE 21
VITAL DEFENCE 21
HEALTH 21
SOAK 4; VULN none
IMMUNE none
INITIATIVE 6d6
PERCEPTION 7d6
SPEED 7; CLIMB 4; JUMP 20'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Brawling 4d6 (2d6+3 damage)
Rifle 7d6 (4d6 ballistic damage; range 17; single)
Pistol 7d6 (3d6 ballistic damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 10 (4d6), reactions 1 (1d6)
Perfect aim. The gunslinger gets +2d6 from aiming instead of +1d6.
Mobile attack. When making two moves, the gunslinger may make a single ranged attack at any point.
Dive For Cover. On a missed attack, the gunslinger may use a reaction to move SPEED 7 and either get prone or behind cover.
Backpedal. When someone attempts a melee attack, the gunslinger may use a reaction to step back 5’ and take a shot.
Dual pistols. If the gunslinger makes two pistol attacks in a round, he may make a third attack for free.