NPCs
SAGE
SAGE
Medium sentient humanoid (5d6)
Learned scholars and students.
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10
HEALTH 15
SOAK 0; VULN none
IMMUNE none
INITIATIVE 3d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Brawling 3d6 (1d6+2 blunt damage)
Skills law 6 (3d6), alchemy 6 (3d6), history 6 (3d6), herbalism 6 (3d6), negotiation 6 (3d6), perception 3 (2d6), concentration 6 (3d6), medicine 6 (3d6), astronomy 6 (3d6), history 6 (3d6), religion 6 (3d6), heraldry 6 (3d6), tactics 3 (2d6)
Gear toolkit, magnifying glass
Sage advice. The sage can offer advice to another creature. If the creature can understand the sage, it gains +1d6 to an action defined by the sage taken on its next turn.
Analytical eye. The sage can identify a target's weakness by spending an action and advising an ally of that weakness. The ally can completely bypass the SOAK of the target once. The sage can only perform this trick once per target.
Cantrip. The sage can use minor learned spells to perform cantrips at-will; each, however, takes one minute to cast.