NPCs
SCOUT
SCOUT
Medium sentient humanoid (6d6)
Stealthy outdoorsmen, hunters, and guides.
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 10 (4d6) LOG 6 (3d6) WIL 4 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18
HEALTH 18
SOAK 3; VULN none
IMMUNE none
INITIATIVE 5d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 12'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Scimitar 4d6 (2d6+2 slashing damage)
Longbow 6d6 (3d6 piercing damage; range 14)
Skills tracking 3 (2d6), navigation 6 (3d6), survival 3 (2d6), stealth 6 (3d6), perception 3 (32d6), meditation 3 (2d6), running 6 (3d6), climbing 6 (3d6), swimming 6 (3d6), carrying 6 (3d6), dodging 3 (2d6), bows 3 (2d6), swords 1 (!d6)
Gear padded armor, short bow, scimitar, spyglass
Farstrider. Scouts ignore difficult terrain when outdoors.
Herbal remedy. A scout can use natural foliage to create a medical aid which resotres 2d6 HEALTH.