NPCs
STAR KNIGHT
STAR KNIGHT
Medium sentient humanoid (8d6)
Intergalactic, laser-sword wielding peacekeepers.
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
PSI 10 (4d6)
MELEE DEFENCE 32
RANGED DEFENCE 24
MENTAL DEFENCE 16
VITAL DEFENCE 24
HEALTH 48
SOAK 8; VULN none
IMMUNE none
INITIATIVE 8d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 30'/10'
CARRY 200lb (max lift 500lb)
REACH 5-ft
ACTIONS 2
Laser sword 8d6 (4d6+4 heat damage)
Psychic push 4d6 (2d6 blunt damage; range 12; push 10')
Skills hardy 10 (4d6), swords 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics 10 (4d6), stealth 8 (3d6), telekinesis 10 (4d6), telepathy 10 (4d6), piloting 3 (2d6), law 6 (3d6)
Missile deflection. If the star knight is missed witha ranged attack, she may redirect it back at the attacker or another target, making an 8d6 arranged attack in return; the deflected shot does its normal damage.
Psychic leap. The star knight moves a double move (16 squares) as one action, ignoring difficult terrain, and landing at a location up to 30' above or below her current location.
Summon. The star knight can telekinetically call a small or smaller object within 30' to her hand. If the object is held by someone else, it requires a PSI attack.