NPCs
THUG
THUG
Medium sentient humanoid (5d6)
Thieves and bullies who prey on the defenceless.
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 1 (1d6)
MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 12
VITAL DEFENCE 15
HEALTH 20
SOAK 5; VULN none
IMMUNE none
INITIATIVE 4d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Club 4d6 (2d6+3 blunt damage)
Pistol 4d6 (2d6 ballistic damage; range 8)
Skills pistols 1 (1d6), knives 1 (1d6), carousing 1 (1d6), local knowledge 1 (1d6), thievery 1 (1d6), running 1 (1d6), dodging 1 (1d6), reactions 1 (1d6),
Gear pistol, leather vest, knife
Dive for cover. If a ranged attack misses a thug, they may immediately move half their speed as a free action and either throw themself prone or get behind cover if it is in range.